Ten Ball
1 Determining the Break
2 Ten Ball Rack
3 Legal Break Shot
4 Second Shot of the Rack – Push
Out
5 Call Shots & Pocketing Balls
6 Safety
7 Wrongfully Pocketed Balls
8 Continuing Play
9 Spotting Balls
10 Standard Fouls
11 Serious Fouls
12 Stalemate
Ten ball is a call shot game played with ten object balls
numbered one through ten and the cue ball. The balls are
played in ascending numerical order and the lowest numbered
ball must be contacted by the cue ball in order to establish a
legal hit. The player legally pocketing the ten ball wins the
rack, and this can be achieved on the break shot without
calling a ball. Only one ball may be called on each shot. (See
5 Shots Required to be Called).
1 Determining the Break
The player who wins the lag chooses who will break the first
rack. (See
1.2 Lagging to Determine Order of Play.) The standard
format is to alternate the break, but see Regulation 15,
Subsequent Break Shots.
2 Ten Ball Rack
The object balls are racked as tightly as possible in a
triangular shape, with the one ball at the apex of
the triangle and on the foot spot and the ten ball in the
middle of the triangle. The other balls will be
placed in the triangle without purposeful or intentional
pattern. (See
Regulation 4, Racking / Tapping of Balls.)

Ten Ball Rack
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3 Legal Break Shot
The following rules apply to the break shot:
(a) the cue ball begins in hand behind the head string; and
(b) if no ball is pocketed, at least four object balls must be
driven to one or more rails, or the shot is a foul. (See
Regulation 17, Open Break Requirements.)
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4 Second Shot of the
Rack – Push Out
If no foul is committed on the break shot, the shooter may
choose to play a “push out” as his shot. He must make his
intention known to the referee, and then rules 6.2
Wrong Ball First and 6.3
No Rail after Contact are suspended for the shot. If no
foul is committed on a push out, the other player chooses who
will shoot next. The ten ball pocketed during a Push Out is
spotted, without penalty.
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5 Call Shots & Pocketing Balls
Whenever the shooter is attempting to pocket a ball (except
the break) he is required to call shots, the intended ball and
pocket must be indicated for each shot if they are not
obvious. Details of the shot, such as cushions struck or other
balls contacted or pocketed are irrelevant.
For a called shot to count, the referee must be satisfied that
the intended shot was made, so if there is any chance of
confusion, e.g. with bank, combination and similar shots, the
shooter should indicate the ball and pocket. If the referee or
opponent is unsure of the shot to be played, he may ask for a
call.
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6 Safety
The shooter, after the break at anytime may call “safety”
which permits him to make contact with the legal object ball
without pocketing a ball and end his inning. However, if the
shooter pockets the legal object ball the incoming player has
the option to play the shot as left, or hand it back to his
opponent. (See 7 Wrongfully Pocketed Balls which also applies
during a safety.)
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7 Wrongfully
Pocketed Balls
If a player misses his intended ball and pocket, and either
makes the nominated ball in the wrong pocket or pockets
another ball, his inning has finished and the incoming player
has the option to take the shot as is, or hand it back to his
opponent.
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8 Continuing Play
If the shooter legally pockets a called/nominated ball on a
shot (except a push out, see 2.4
Second Shot of the Rack – Push Out), any additional
balls pocketed remain pocketed (except the ten ball; see 9
Spotting Balls), and he continues at the table for the
next shot. If he legally pockets the called ten ball on any
shot (except a push out), he wins the rack. If the shooter
fails to pocket the called ball or fouls, play passes to the
other player, and if no foul was committed, the incoming
player must play the
cue ball from the position left by the other player.
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9 Spotting Balls
If the ten ball is pocketed on a foul or push out, or without
calling it, or accidentally in the wrong pocket, or driven off
the table, it is spotted. (See
1.4 Spotting Balls.) No other object ball is ever spotted.
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10 Standard Fouls
If the shooter commits a standard foul, play passes to his
opponent. The cue ball is in hand, and the incoming player may
place it anywhere on the playing surface. (See
1.5 Cue Ball in Hand)
The following are standard fouls at ten ball:
6.1
Cue Ball Scratch or off the Table
6.2
Wrong Ball First The first object ball contacted by the
cue ball on each shot must be the lowest-numbered ball
remaining on the table.
6.3
No Rail after Contact
6.4
No Foot on Floor
6.5
Ball Driven off the Table The only jumped object ball that
is spotted is the ten.
6.6
Touched Ball
6.7
Double Hit / Frozen Balls
6.8
Push Shot
6.9
Balls Still Moving
6.10
Bad Cue Ball Placement
6.12
Cue Stick on the Table
6.13
Playing out of Turn
6.15
Slow Play top
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11 Serious Fouls
For 6.14 Three Consecutive Fouls, the penalty is loss of the
current rack. For 6.16 Unsportsmanlike Conduct, the referee
will choose a penalty appropriate given the nature of the
offense.
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12 Stalemate
If a stalemate occurs the original breaker of the rack will
break again. (See
1.12 Stalemate.)
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